In this week’s #KidsCanCode Chat we are joined by @flatfuzzproject to talk about Connecting Classrooms with Coding! Why is it important to connect students with other classrooms and share coding stories? How have you connected your classroom with other programmers locally and globally? We chat about all this and more:
Q1: Why is it important to connect students with other classrooms and share coding stories? #KidsCanCode
Q2: How have you connected virtually with other classrooms and shared your programming stories? #KidsCanCode
Q3: How have you shared coding activities within your own building? #KidsCanCode
Q4: How can you make connecting with other classrooms a regular activity? #KidsCanCode
Q5: How do you connect coding activities to local or global issues? #KidsCanCode
Q6: Is it important to connect with the same grade level as your class? If not, what age/grade range works best? #KidsCanCode
Don’t forget to sign up for the Flat Fuzz Project to start sharing your coding stories!
How can we encourage students to think about coding concepts differently? How can we reinforce programming concepts and get students to think outside of the box? This week, we push the limits of teaching programming in #KidsCanCode chat.
*Insert bonus Salt-N-Pepa gif*
Q1: How do you create a classroom environment that encourages Ss to think outside of the box?
Q2: Do you ever teach the same coding concept in different ways? How?
Q3: How can you help Ss make the connection between coding and the real world?
Q4: How do you reinforce coding concepts?
Q5: SHARE: 5 of your students don’t understand sequence…How do you improvise and help them understand?
Q6: How will you “Push the Limit” with coding in the future?
Don’t be a stranger! Join us Tuesdays 8pm EST for #KidsCanCode Chat!
We all have a technology wish list…but where to find funding? In this #KidsCanCode Chat we not only add to your wish list (unintentionally, I swear), but we come up with some great ideas for fundraising, finding grants, crowdfunding, and getting the $$$ you need.
Q1: What kind of tech are you trying to fund and for what purpose? #KidsCanCode
Q2: How have you targeted budgets within your school/district with available funds for tech? #KidsCanCode
Q3: What are some resources and methods for finding grants, awards, and sponsorships? #KidsCanCode
Q4: SHARE: Resources to help you write a grant proposal #KidsCanCode
Q5: SHARE: Your preferred crowdfunding site for classroom tech. #KidsCanCode
Q6: What is one important thing you learned from your last funding campaign? #KidsCanCode
Sam Patterson has never met a teacher who began teaching because of what they didn’t know. Experienced in English, rhetoric, and poetry, Sam is now a K-5 technology teacher that encourages us to put aside our fears, and reframe technology as a medium. (via My Paperless Classroom)
Offering “pay what you want” enrollment and utilizing a BYOT plan, Digital Harbor has been able to offer young students the opportunity to become active producers of technology this summer. (via Philadelphia Public School Notebook)
This year, Great Britain begins its mandatory programming curriculum. What does this mean for coding in the United States? Christopher Mims explores how established and available online curriculums can effectively serve both teachers and students. (via Wall Street Journal: Digits)
Interested in learning more about programming in the classroom? Join us on Tuesdays at 8pm EST for our #KidsCanCode Twitter Chat!
Here at Kodable HQ, we enjoy the occasional complexities in life, but we mostly prefer to keep things simple. Sound familiar? 🙂
After a year of talking with teachers using Kodable in their classrooms, we discovered that we needed to rework our approach to coding education, and fashion a programming curriculum that is equally as beneficial for students, but easier for teachers to manage.
Well, we ran back to the lab, performed some tests, and created plans to meet the needs of educators using Kodable! Kodable Education Plans are available in every version of Kodable, and provide teachers with the proper tools to better serve their students and adequately manage programming curriculums in their school. We have created plans to help you use Kodable with your students at your comfort level: Free Kodable Teacher, Kodable Class, and Kodable School.
Kodable Teacher Accounts
Make the Most of your Programming Curriculum with Personalized Lesson Plans:
Kodable Teacher Accounts are free and enable you to easily monitor and cater to an individual student’s needs, allowing for a more effective classroom coding experience. You can create a Kodable Teacher Account within Kodable or here! Then just log in on the app to begin using these educational features:
Organize students in classes, and manage student profiles from within the app or on kodable.com.
Introducing Kodable Class
Organize a Complete Programming Curriculum with Kodable Class
Kodable Class is an app designed specifically for education use, and makes it easier than ever to introduce the basics of programming to your students. If you previously purchased Kodable Pro, you can be grandfathered into the new Kodable Class plan when you update to version 5.0.
Develop Comprehensive Lesson Plans with Kodable Class Regardless of Your Programming Experience:
Taking the first step towards programming education can be intimidating, especially if you have limited or no programming experience. Kodable Class can help alleviate these fears, providing subscribers with complete access to all of Kodable’s Learning Guides.
Consult the Kodable Learning Guides for:
An Explanation of Kodable’s Basic Coding Concepts • Recommended Classroom Activities • Answer Keys to Every Level
“I am an Administrator or Technology Instructor, and I want to bring Kodable Class to all of my students”
Instituting a school-wide programming curriculum? Kodable School Accounts are designed with the unique needs of a school or district in mind.
Kodable School includes all of the benefits of Kodable Class, as well as upgrades for larger curriculums:
Unlimited Student and Class Profiles • Professional Development from the Kodable Team • Administrator Accessibility – Grant permissions to those who need it at different levels within your school or district (Coming Soon)
This was originally posted on the Kodable Blog on December 5th, 2014. Learn some of the basics of programming for FREE in only an hour by helping the fuzzFamily navigate the Technomazes on the planet Smeeborg!
No experience needed.
Kodable is completely self-guided. Kids five and up can enjoy playing Kodable on their own, with a friend or with an adult’s help. Kodable for iPad (free)Kodable UnpluggedHow it works Kodable is an iPad game that introduces kids to programming concepts in a fun and inviting way. Kids must drag and drop commands to program their Fuzz to complete each maze they encounter. Each new concept is introduced with a guided tutorial.
No iPad? No problem!
We’re excited to offer students without an iPad the option to learn programming basics “unplugged”! The fuzzFamily Frenzy is an exciting game where kids must program a partner (their robot) to complete a simple obstacle course. Check it out! If you’re curious how to use this with your class, you can read one teacher’s example here!
What is Hour of Code?
The ‘Hour of Code’ is a nationwide initiative by CSEdWeek and code.org to introduce computer programming to 10 million students and encourage them to learn programming. Kodable is proud to be a curriculum provider for the Hour of Code on the iPad and “unplugged.”
Why choose Kodable to learn to code?
Kodable is the first step in learning to code. Students are guided through new concepts in a fun and familiar way. They are introduced to sequence, conditions, loops, and programming logic in the first 30 levels. These are concepts used in every programming language. Learning the fundamentals first makes it easy to learn more advanced platforms like Scratch later.
Kodable offers resources for teachers and parents.
We include the Kodable Learning Guides that are your guide to teaching with Kodable. In the Kodable Learning guides we explain the concepts your kids are learning and how they fit into programming. We also include activity ideas, explanations of how to play the game, and an answer key! See one here