Learn JavaScript with Kodable

It is a big day at Kodable! For the past three years, we have been working toward one goal: making it as easy as possible to teach programming in elementary school! Now we provide a complete K-5 programming curriculum to elementary schools. The Kodable 4th and 5th grade curriculum, Bug World, is now available!

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Your 4th and 5th grade students will journey with the fuzzFamily to the arid world of the bugs. They must use real JavaScript and learn about Object-Oriented Programming concepts such as Classes, Subclasses, Properties, Methods, and more!

With the release of Bug World, Kodable is now the world’s first all-inclusive programming curriculum for elementary schools taking students from learning to think like a programmer in Kindergarten to writing real code by 5th grade.

To celebrate, we’re making our 4th and 5th grade curriculum available for you to try with your students for FREE for the rest of the 2015-2016 school year!

 

Where this fits

Bug World is the first part of Kodable that teaches actual syntax, no blocks here! We seamlessly transition from our earlier, symbol-based lessons into JavaScript. In fact, if you look closely, you might see a few familiar things!Screen Shot 2016-02-24 at 2.39.23 PM

The Bug World lesson plans and student content we are teaching advanced concepts often included in the first semester of college for computer science students. These concepts are not out of reach for your students, however, is intended for upper elementary students, or those that already have a solid foundation in our earlier content.

 

 Your 2nd graders having completed earlier parts of Kodable should already code on a 5th grade level.

The United States has already moved toward making coding a part of every child’s education with the recent CS for All Initiative. Bringing CS to every student has always been our goal, and our complete K-5 Programming Curriculum makes it that much easier for schools to begin teaching their students computer science in Kindergarten. By completing their study of JavaScript in 5th grade, students can explore other areas of computer science in middle and high school.

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What it teaches

Our Object-Oriented Programming Curriculum teaches real computer science in a way that makes it accessible for young learners. To make this learning process as smooth as possible, we highly recommend following our lesson plans before moving to on-screen content.

We know that teaching computer science can be intimidating, but our mission has always been to make it as accessible to teachers without previous coding experience. This has never been truer than in our new content. The good news is that we’ve created some incredible resources, designed from the ground up by teachers, for teachers.

 

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Each lesson plan includes vocabulary, learning objectives and a collaborative off-screen activity. You do not need any previous JavaScript or programming experience to teach and learn with your students.

 

 

 

 

 

Your students began their programming education on Smeeborg by learning about foundational coding concepts in isolation, such as:

  • Sequence
  • Conditions
  • Loops
  • Functions
  • Debugging

In Asteroidia, your students learned all about Variables, including:

  • Strings
  • Integers
  • ArraysScreen Shot 2016-02-19 at 1.44.57 PM

Our Object-Oriented programming curriculum (Bug World!) prepares students to write real, dynamic programs with actual programming syntax. Bug World revisits foundational concepts while teaching four new concepts:

  • Classes
  • Properties
  • Subclasses
  • Functions

Students will learn about these concepts off-screen and then take to their devices for independent practice. Your class will write classes, modify properties, make subclasses, and work with functions to engage in an exciting and dynamic program.

 

Why we chose JavaScript?

JavaScript is the most widely used language in the world, and powers virtually every website you visit. It is also the easiest language to get started with and see real results – which is incredibly powerful for captivating young learners. You and your students are going to learn an incredibly powerful technology that powers some of the biggest websites in the world, including Facebook, Twitter, and Netflix.

Improvements in JavaScript recently (specifically, ECMAScript 6) has made it a viable, and powerful teaching tool for students.

 

What it means for you

Our curriculum and lesson plans are available now on your teacher dashboard. As with every other concept in Kodable, we have included complete, scripted lessons that you can dive into with your students.

Feel free to give it a whirl this spring! It is available to everyone from now until June 31st, 2016.

Get Started with your students

If your school is considering implementing coding on a K-5 scale, please feel free to reach out to us (support@kodable.com) about the scope and sequence of the Kodable Curriculum We’re happy to help you determine if it can fit your goals.

Buckle Up Fuzzes: Now Flying into the World of Asteroidia!

We’ve been rolling through mazes, and now we’re taking the fuzzFamily talents to space- let’s just say, the Kodable fuzzes have never looked so good. We are so excited to bring you the world of Asteroidia, and introduce you to the added concepts and lessons that you will use to build on your student’s coding instruction!

Clearing the Asteroid Field

Universe_BgAlmost immediately after take off from Smeeborg, the fuzzes encountered all types of issues flying in space. Soon they were upon fields of multi-colored asteroids. The only way to clear the asteroids was to match them with their supply of fuzzballs! Taking their learning from exploring the Technomazes of Smeeborg and being excited to learn new skills, the fuzzFamily is now working together to fly safely through Asteroidia.

 

Asteroidia, gives students the opportunity to have fun learning about how variables work. Every level gives them a group of asteroids that are blocking their ship from moving forward. To clear the asteroid field, students must match numbered (integers) and colored (strings) fuzzballs with like asteroids. They must select the matching variable in order to eliminate the asteroids in the way.

Example5.3

As they progress farther into Asteroidia, students will be required to arrange their colors and numbers into arrays and launch them as an ordered list to clear the asteroid field. To fly their spaceships to the next level, students must match the colored and numbered  fuzzes with the asteroids and launch them from their ships.

 

Asteroidia is Complete with Variable Lesson PlansCurriculumVar

All of the new lessons in Kodable are accompanied with lesson plans, learning guides and screen free activities for easy curriculum integration. You can view the lessons from the curriculum page on your teacher dashboard.

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Asteroidia: Variables, Syntax, and What it All Means

As we have fully shifted into being a K-5 coding curriculum, we’ve aligned our lessons with an end goal: students going through the Kodable Curriculum will be reading and writing code by 5th grade.

The concepts in Asteroidia that build on foundational skills and prepare students for reading and writing code are:

  • syntax- the rules in programming language that define how code is written
  • variables– A variable is a container for information.  Variables form the bridge between the foundational coding concepts we teach in Smeeborg with higher level concepts like object-oriented programming (coming soon!) that will enable students to directly read and write code.

There are three types of variables in Asteroidia:

    • strings (a sequence of characters or words)
    • integers (basic, mathematical integers. ex: 1, 2, 3, 4)
    • arrays (ordered lists of variables)

By matching, ordering, and grouping fuzzballs and numbers, students will successfully apply basic rules of syntax and variables to clear their way through Asteroidia, prepared to move into object-oriented programming.

Where Our Fuzzes (and students!) Are Going

Like the progression of learning in any subject, the Kodable Curriculum begins with developing fundamental skills. Students using Kodable in grades K-2 begin with creating a foundation that will allow them to learn more abstract, complex concepts.
With the world of Asteroidia bridging foundational skills and mastery, students will apply their knowledge of syntax and variables and get one step closer to reading and writing code. When students reach 4th and 5th grade, they will begin learning and mastering object-oriented programming, where computer programs are designed out of objects that interact with one another.

Foundational Skills

 

We are so excited for you to check out Asteroidia and start getting familiar with the new material in the Kodable Curriculum! Make sure you stay tuned for our improved student login release, coming in the next few weeks.

Reach out to support@kodable.com for additional support navigating our new features!