NEW Learning Guides – All about kids coding concepts.

The school year is underway, and we love hearing from both teachers and parents about how excited they are to teach kids coding. We’ve also heard from you that it can be difficult to fully support learners if you aren’t exactly sure what kids coding concepts to cover. We always strive to make Kodable as easy to use as possible for educators in a child’s life, so you asked for more support, and we listened. 

We are thrilled to share three brand new Kodable Learning Guides designed to walk you through the world of Kodable! Each guide offers a comprehensive look at everything you could possibly need to know about what children are learning in Smeeborg, Asteroidia, and Bug World.

What you’ll find in each Learning Guide

We realize in order to teach kids coding with Kodable you need to know how the concepts work, as well as the important vocabulary, how each concept is taught in Kodable, and what kids will see. Each guide has several parts covering these aspects of teaching kids coding.

Overviews of each coding concept

Unit Vocabulary

Kid (and teacher) friendly examples connected to the real world

A break down of each concept used in real JavaScript

How the concepts are applied on-screen in Kodable

The learning outcomes you can expect from kids coding with Kodable

Our goal is to help you feel confident and capable teaching kids coding concepts to young learners in your life, no prior computer science knowledge required!

Curious what you will learn about in each guide? Check them out!

Welcome to Bug World!

Defeat the Slimes in our advanced levels recommended for grades 4 – 5. See code in real JavaScript, no blocks here! View this guide to learn about:

  • Object-oriented programming
  • Classes
  • Properties
  • Functions

View the Bug World Guide

Welcome to Asteroidia!

Clear the asteroids in our intermediate levels recommended for grades 2 – 5. View this guide to learn about:

  • String variables
  • Integer variables
  • Array variables

View the Asteroidia Guide

Welcome to Smeeborg!

Navigate the mazes in our beginner levels recommended for all grades. View this guide to learn about:

  • Sequence
  • Conditions
  • Loops
  • Functions

View the Smeeborg Guide

Parents, See What Your Kids Are Learning

We’ve been overwhelmed with positive feedback since launching Kodable for Parents in November. Our team has been hard at work making lots of exciting updates to the game, for your kids.

Today parents, you get an update! We’ve added progress tracking to your parent dashboard!

Now, you can see everything your little ones are learning – at home and at school!

Log in to your parent dashboard at or by clicking the “Progress Dashboard” button on the game website.

You can track their progress on each programming concept

If your child is linked with their school account, you can see an overview of their progress in each concept at home and at school. They have access to different levels at school than they do at home.

View progress for each level in a concept

Each concept will include a list of levels in that unit. There you can see how many are left to complete and how your child is doing on a concept.

See areas where they need a little help

In this example, Ada Lovelace is struggling a bit with conditions. You can tell, because Kodable highlighted some of the levels in orange. You can also see she got less than three stars on two of the levels.

Click on a level to see a detailed view of what your child did on that level.

Kodable stars are laid out to encourage kids to use new concepts when they’re introduced. In the above example, Ada solved the maze without using a condition to collect her third star.

When your child gets fewer than three stars, it indicates they are not using the concept correctly and may need a little help. You can go back and review the levels with them.

Explore what your child is learning in Kodable

Use the Learning Guide to see more about each area of Kodable and what your child is learning. Get it below or on your parent dashboard.

Celebrate their learning with custom creations

Select the creations tab from the navigation on the left side of your screen to see all the fuzzes and mazes your kids have created! View the code they wrote and print it out to post on your fridge!

4 Ways to Communicate with Parents

Parents want their child to learn skills that will benefit their future. Learning to code is something 9 out of 10 parents say they want their child to learn about, but many parents are unsure how to support and encourage their child’s interest in CS and STEM. As a teacher you do your best to share what your students are learning with their families. We put together four resources to help you communicate with parents about what their child will be learning this school year.

Let parents view progress in Kodable

Use Kodable Code Cards to let parents see their child’s coding progress. Parents can login to their parent dashboard and view all their child’s progress at school.

Parents can track how their child is mastering new concepts.

They can also view all their child’s custom creations.

If parents decide to purchase Kodable for Parents to let their child play Kodable at home, they can see both school progress and home progress.

Learn all about Code Cards here.

Send home parent handouts

Help your classes’ parents understand what their child will learn this year. Communicate with parents about why computer science is so important for their child’s future. Download this handout to share with your class and keep them informed.

Use Back to School Night to talk to Parents

Parents look to their child’s teacher for guidance on how to help their child succeed academically. We created this short (5 minutes or less) presentation for you to communicate with parents what you’ll be covering this year. Help them understand why coding is important and how they can encourage their child.

Share students’ creations with their parents

Parents love seeing their child’s creativity and originality. They miss out on so much while their kids are away at school. You can print student creations from your teacher dashboard and send them home with students so their parents can see their child’s fabulous designs and creations.

Go to your class page, and click on student creations to download and print designs for each student.

Back to School Coding Supplies

Whether this is your first year teaching coding or you’re a seasoned pro, coming back from the summer can be chaotic. We assembled some of our most requested back to school supplies and created some new ones just for you. 

Back to School Presentation

Use this presentation to inform admins, colleagues, or parents on what you’ll be teaching and what kids are learning. We’ve added notes and suggested talking points to each slide. Just add your own passion and excitement to kick off the school year with an inspiring splash.

Lesson Planner and Scope and Sequence

Review the complete Kodable scope & sequence and use the lesson planner to plan a semester of coding for K-5. We’ve included a concept overview for all grades as well as specific scope and sequences for each grade level. Once you’ve planned your semester you can adjust your pacing to match on your teacher dashboard.

Classroom Printables and Decorations

Get creative! Deck out your classroom with coding posters and Kodable fuzzes to inspire a year of learning. We put together some fun posters covering fundamental concepts in coding as well as a collection of Kodable characters to print and decorate your bulletin board.

Other Back to School Resources

Join us for our Back to School Webinar on 8/21

We love hosting our back to school webinar every year! It is great chatting with everyone, getting up to speed on all the important changes to Kodable, and answering your important questions. Join us for an evening of learning.

Fill out this quick RSVP form to get notified about all the details including date and time, archive, etc.

Schedule First Year Training with a Kodable Expert

Schedule a free training call with Hannah, the Kodable Instructional Coach to get up to speed before your first year of coding instruction.

Hannah recently graduated from Harvard University with a M.Ed in Technology, Innovation, and Education. Hannah got her start in education as a teacher and developed the coding and robotics curriculum for K – 8 students at her former school.  Schedule ->

Welcome to KODE

Our goal at Kodable has always been not to just teach kids how to think like a programmer, but to prepare them to learn a real programming language by the time they reach middle school. The challenge that most educators face when making this jump is that block-based coding and syntax based coding are very visually different things. This is where we see most kids get frustrated and stop coding altogether! You can’t simply toggle from one to another and assume kids will make the connection. And that’s why we created KODE.

Short for Kid-Optimized Development Environment, KODE is the culmination of seven years and hundreds of hours of hands-on experience teaching kids how to code. With KODE, kids of all ages are empowered to use real JavaScript or Swift to write their own properties, functions, and more while building their very own characters and games.

Let’s get ready to KODE!

The important part of programming isn’t the code itself, but your understanding of the computer science concepts that code represents. With KODE, we’ve abstracted away the frustrating aspects of writing code and focused solely on the important parts. Take the following line of JavaScript in our fuzz builder:

this.body = new FuzzBody(“Black”);

This line of code sets the body type of a created fuzz character to have black fur. There are seven different parts to this one line of code:

  1. The keyword “this”
  2. The property “body”
  3. The “=” sign
  4. The word “new”
  5. The Class “FuzzBody”
  6. The string “Black”
  7. The semicolon

If that looks like a lot – it is! What’s more, if you’re an educator, you know that explaining all seven of these parts to a six or seven year old child is going to be…a challenge. Well, the good news is that with KODE you don’t have to – because while there are seven pieces, there are only two important parts on this line:

  1. Choosing the property we want to set – ‘this.body’
  2. Setting the value for that property – “new FuzzBody(“Black”);.

With KODE, we focus on maintaining a one-to-one relationship between logical segments of code and a child’s interaction with that screen (i.e. a tap or click) to reinforce comprehension of key concepts while abstracting out the excess noise. In this instance, all a child needs to do is tap to choose they want to set the body type:

Then select the corresponding body type that they’d like to use:

You’ve written a line of JavaScript!

The KODE Editor

Now, when using the KODE editor, you’ll see the KODE editor everywhere you write code. We’ve designed it to be modular – so you might see slightly different versions in Asteroidia than the Fuzz Builder – but the editor is separated into five logical parts:


This is where you configure your work environment. Here you can do things like navigate between files, run your code, and toggle between displaying JavaScript and Swift code output.

Source Editor:

This is where your code lives. Newly written lines appear here, and lines you have completed can be edited here as well.

Utility Area:

This is where you go first to write your code! It is separated into two parts:

Library Pane:

You can add properties and functions from here, and contextual hints help kids know where to place them in their programs.

Value Pane:

When writing a new function or property, the library pane will contextually swap with the value pane to show all available values and inputs available for the code you are writing.


See the output of your code here. This is done in real time, so all changes are visible immediately after writing each line.

Learning is a life-long journey, pace yourself!

“Now what about those other areas you didn’t use?” you might ask. “Aren’t they important?” Of course they are! But not for six year-olds. Most kids at these ages are still learning how to write their names, let alone write code. We have a long time before they’ll be building the next Google or Facebook, so its OK if we start with just the essentials and add more detail as they get older.

We’re just getting started

This is just the first step in what is an exciting new chapter for Kodable. In the coming months we’ll be adding all kinds of new features to KODE, integrating it more fully into the all-new Bug World, and making it easier for kids to share their creations with the world. We can’t wait to share it all with you soon!

The 2019 Kodable for Everyone Winners

Over the past few months, I’ve had the honor to personally work with hundreds of applicants for our Kodable for Everyone initiative. When my cofounder Grechen and I founded Kodable, we did so with the belief that computer science education had the power to transform and improve even the poorest of communities. However, we also believe that the best way to have a lasting impact on the world is by building a stable company that can afford to continue improving its product and support the tens of thousands of schools that use us every year.

This unfortunately means that there are some schools that simply can’t afford to purchase everything we offer. However, as Kodable has grown and prospered throughout the years, we’ve started looking for ways that we could give back. Thus, Kodable for Everyone was born.

With Kodable for Everyone, we’ve donated the full Kodable K-5 Curriculum (valued at $2,700) to schools in need around the world, no strings attached. We set out to find schools that could help us achieve that transformative effect in their communities that we want Kodable to have on the entire world. Every applicant was considered on their own individual merits, but we had some general areas of focus when selecting winners:


Computer Science education has been sweeping the globe. Most major cities have already enacted their own CS initiatives, often with the generous help of major companies and nonprofits. However, some of the smaller communities that could most benefit from a 21st century education can get overlooked. We decided to focus on those areas. There’s already a CS for NYC initiative, there’s no CS for Mobile, Alabama.


We had a heavy preference toward schools that would be able to implement the Kodable Curriculum for their entire student body as opposed to just one classroom or grade level.


We believe that Computer Science should be taught with structure, by a teacher, in a classroom setting. This is why we’ve built one of the worlds leading scaffolded CS curriculums complete with scope and sequence, scripted lesson plans, and progress reporting. We had a strong leaning towards schools that had been, and would continue to use Kodable in a structured, pedagogical way, as opposed to just letting students play through our game content.

Administrator support

In schools, change usually begins with the administration. We looked for schools that had administrators that really supported computer science, understood the benefits, and believed that it should be taught to every child that walks through their doors.


Most schools are not fortunate enough to have a dedicated CS budget. Usually the money comes from a general fund or technology budget. However, we looked for schools facing real financial hardships instead of just limited budget money. There is a difference between an underfunded school housing refugee students that needs the money to provide take-home meals and a school electing to purchase a typing curriculum instead.


It was a truly humbling experience to see how much these schools have accomplished in their communities. So without further ado, it is my honor to introduce the 2019 Kodable for Everyone winners:

Benjamin Franklin Elementary School (Keene, New Hampshire)

Located in rural New Hampshire, Benjamin Franklin serves many students with traumatic home lives, which the Franklin staff goes above and beyond to help. Among other things, they incorporate mindfulness moments in the day, and the custodian and principal give every child a high five as they enter the building every morning.

Cedaredge Elementary (Cedaredge, Colorado)

Nestled in western Colorado in a town with a population of just 2,253, Cedaredge Elementary is committed to a culture that provides sense of belonging to all students. A Capturing Kids’ Hearts National Showcase School (One of ~100 schools out of 10,000 chosen), the staff go well above and beyond to make sure that none of their students get left behind. The past few years the school has had a particular focus on things such as including an emphasis on supporting and educating the whole child, incorporating Mind Brain Education (MBE) into their instructional practice and student learning and, also, building in more academic discourse for students to more thoroughly share their reasoning/thinking.

Central Elementary School (Bellows Falls, Vermont)

Central Elementary School is a located in a small village town in Vermont. The staff go above and beyond their contract donating time, money and goods to improve the lives of their students. Students and staff work together to create a community of caring, responsible and respectful people. This year, they started a very low budget maker space by repurposing materials for building and relying on donations of Legos and other materials. As a “Leader in Me” school, they value kindness and perseverance. Central also has yearly school themes such as Dare to Care (taking care of self, community and the world,) Get Out and Play!, and Full Steam Ahead (a whole year dedicated to STEAM activities.)

Collins-Rhodes Elementary School (Eight Mile, Alabama)

Home to one of the most caring teachers we’ve ever met, Demetra S. Adams, Collins-Rhode is located just north of Mobile, Alabama. Even though almost every student receives free lunch and many families live well below median income level, students arrive energetic and ready to learn each day. Though many view their students as those who are “in need,” Collins-Rhodes students are always thinking of ways that they can help others. They hope to one day give back to their community by being employed by the viable industries located within the community.

Comstock Green Meadow Elementary School (Kalamazoo, Michigan)

Green Meadow Elementary School recently was awarded “Lighthouse” status as a Leader in Me School. Green Meadow began the Leader in Me process four years ago, which included leadership, cultural, and academic changes. Even though their school is 92% economically disadvantaged, and their students come from diverse backgrounds, they have met and exceeded expectations in every way.

Confluence Academies – South City Academy (St Louis, Missouri)

Located in our founder Jon’s hometown of St Louis, Missouri, Confluence Academies is dedicated to helping each of their students. Even though many come from traumatic home lives, Confluence boasts incredible attendance records and students that come every day willing to learn

Cringila Public School (New South Wales, Australia)

Cringila Public School’s enrolment includes 27% refugee students and 92% of students are from families with limited access to emerging technologies. Cringila launched a K-6 STEM program in 2018 aimed to improve the educational outcomes of all students and promote not only a whole school rise in Digital Literacy, but also a whole community focus on STEM practices which will positively impact on the future professional success of their studentsEdgewood Elementary (Trenton, Ohio)

Facing drastic district cuts in electives, Edgewood has had to find new ways to bring opportunities to their students. They recently started a STEM club and integrated “tech centers” into the classroom, but faced difficulty with funding for it. Even with these struggles, they find ways to provide clothes, weekend snack bags, supplies and keep a giving closet stocked with snacks and other needed items for students who are going without.

Gabriella Charter School 2 (Los Angeles, California)

Certainly the most unique school on our list, Gabriella Charter School infuses dance in all parts of the curriculum. Students also receive at least one hour of dance instruction daily. Last year with the help of their dance teachers, students learned how to use “coding” to communicate with others in dance. Students coded their movements and were able to give choreographic instructions to others to follow. Located in South Central Los Angeles, about 75% of the adult population in the surrounding area never finished high school. Gabriella hopes Computer Science education at the elementary level will mean the opportunity for students to be exposed to ideas that they would likely never had exposure to at home.

John Moffet Elementary School (Philadelphia, PA)

Being located in Kensington,  Philadelphia, hasn’t stopped John Moffet Elementary from running a full makerspace for their students. They use STEAM (science, technology, engineering, art, and math) with all of their K-5 students, tying in what material is being taught in the classroom so that the makerspace enriches all of their curriculum.

Kansas City International Academy (Kansas City, Missouri)

Kansas City International Academy is an international school with a high refugee population. They serve students from over 21 different countries speaking over 15 different languages. They believe in empowering students to overcome the difficult situations they face in their daily lives, and encouraging them to learn about the unique cultures of their peers and their own families.

Monte Vista Elementary School (Las Cruces, New Mexico)

Positioned right near the USA/Mexico border in Las Cruces, Monte Vista serves a wide variety of students. To foster community, they have an annual Family Coding night where students show their parents how to code. They also have a First Robotics League team and Girls Who Code program after school.

Morrill Elementary (Morrill, Nebraska)

Morrill Elementary is committed to empowering students to become confident, knowledgeable, productive and responsible citizens of a diverse, ever-changing world. In a time when students can learn faster than teachers can talk, the teachers at Morrill understand that we must be facilitators of learning rather dispensers of information. They strive to equip students for the world they are going to graduate into rather than for the world from which they came.

Norway Elementary School (Norway, Michigan)

Norway Elementary is part of a small but very caring district in the Upper Peninsula of Michigan. Their school participates in a number of innovative initiatives with a lot of community involvement. These include things like “20 time” projects that help students get hands on passion projects that also connect with their community, and some staff even run community technology courses at local restaurants to get more community members to understand and enjoy Computer Science.

P.S. 233 – Langston Hughes (Brooklyn, New York)

The only school from New York City to be selected, Langston Hughes began teaching computer science lessons to students in the library last year. Their tireless and dedicated staff works to engage every student, many who are first generation Caribbean/West Indies residents. With support from administration, Computer Science education has become a main focus of their entire school’s curriculum moving forward.

Papago School (Phoenix, Arizona)

Papago is part of a diverse community in central Phoenix, Arizona, but hasn’t let them stop that from bringing innovation in education to their students. With support from their principal, Papago recently designated themselves a “signature school” focusing on coding and robotics. This has paid off in spades, and just in the last year they’ve had students work towards creating apps to help combat teen depression.

Risdon Vale Primary (Tasmania, Australia)

Located south of Sydney in the Australian state of Tasmania, Risdon Vale just added their first computer room to support ICT. Very few students have access to computers at home, and teachers help develop knowledge and skills to design, create, problem solve and evaluate digital resources individually and collaboratively to meet the demands of living in the 21st century.

Rochester Elementary/Middle School (Rochester, PA)

Rochester Elementary/Middle School is located in a small town north of Pittsburgh. They’ve recently created two maker spaces for their students using grant money and even provide in-house therapists and three hot meals a day to help students with distressing home lives.

Southwest Florida Juvenile Detention Center (Fort Myers, Florida)

Rosann Carson has spent over 20 years working at the Southwest Florida Juvenile Detention Center. We want to let her words speak for us here:

My students reside and attend school at a detention center in Lee County, Florida. Many of the students who are ordered here through the court system do not attend school on the “outs” on a regular basis. While here, it is mandatory that they attend school daily.

So far this school year, I have not had any student that has been enrolled in a computer science, programming or coding class while attending school on the “outs”, as we call it. According to my students, it doesn’t appear to be something they would be interested in and sounds like a very difficult class made for “only smart or rich kids”. Introducing my students to computer science appears to be changing how they feel about this subject. My students come in with all types of problems and they are starting to use what they are learning in their computer science class to help solve some of their real-life problems. This is a huge plus in my book! This award will allow my students to explore the world of computer science to perhaps make them consider going back to their home school and enrolling in computer science classes once they are released from the detention center. They are already excited about the different options they can take in this field and the money that can be made, so I’m hopeful this can steer them in the right direction and keep them from getting into more trouble.

Again, I appreciate this opportunity you have given my school to allow my students to see that they can achieve anything they set their minds to do. Just because they have stumbled upon a troubled path does not mean they have to continue walking down it.

Woodrow Wilson Elementary (Salt Lake City, Utah)

Woodrow Wilson’s school boundaries include a refugee center, which accounts for a student population that is approximately 95% ELL with about 30 different languages spoken. Many students get three free meals a day and the school provides many other community services such as Parent Education, mobile medical and vision support and a food pantry, to mention just a few. This hasn’t stopped them from opening a new makerspace which they hope will open a world of future opportunities for their students.

Making Kodable Colorblind Accessible

Kodable is a great way for even the youngest kids to learn programming skills because we use elements such as numbers and colors instead of complicated syntax and code. We’ve spent a lot of time developing this intuitive, accessible interface for kids to learn because we believe every child should have the chance to learn to code. Recently, the Kodable team faced a statistic that we had not accounted for – almost 5% of kids are colorblind! 

What does it mean to be colorblind? In simplest terms it means that you have trouble differentiating between certain colors. This picture from illustrates how someone who is colorblind might see different colored objects.

With Kodable being used by over 15 million kids worldwide, this meant that 750,000 kids couldn’t use Kodable correctly. Obviously we wanted to change that.

The spark for change came the day we hired Greg, our new designer. Greg is one of the most talented artists I’ve ever met, but after a week at Kodable I learned an interesting fact about Greg – Greg is colorblind! He couldn’t easily differentiate between conditions in Smeeborg or strings in Asteroidea. Together we decided to make a change.

How we’re making Kodable Colorblind Accessible

Starting with version 8.2, Kodable will now feature a Colorblind Mode that can be enabled or disabled at any time.


What is different?

When enabled, this mode adds a pattern or texture to all game elements in Kodable that differentiate themselves based on color.


Here is an example of this in practice in Asteroidea. We add striped patterns to red and green variables to differentiate between the types. We’ve also matched the patterns with the corresponding asteroids, as is visible below:

This is a free update that will be available to every teacher and parent on every device that runs Kodable. Our mission is to help give all children the opportunity to learn computer science, and we feel that this brings us a little closer to that goal.

Maze Maker Challenge Winners – here at last!

Wow! What an exciting month! We received over 30,000 submissions for our Maze Maker Challenge. We were blown away with the quality of some of the mazes that they made, and there were easily hundreds of mazes that could have won!

After a lot of tough deliberation, we were able to choose our favorite 20 mazes. Then, we let you and your students vote for your 5 favorites.  And vote you did! Over 50,000 votes were cast by students all around the world, and at long last, we have our winners!

Without further ado…your 5 Maze Maker Winners!


These 5 mazes will be permanently included in Kodable for millions of kids around the world to play. But that’s not all! Our 20 finalists will all remain playable until June, completely free! So be sure to update Kodable to the latest version and check them all out – we’re sure you’ll be as impressed as we are!

We made some changes: Better pricing for every school

I can barely believe it has been 6 years since we started Kodable. The CS community has been on quite a journey since then, and continues to develop. Today we’re announcing some changes to our plans and pricing to meet schools within  our community where they are. 

Many schools and districts believe in the importance of computer science. The innovators and superstars across the US are making coding happen for their students because they believe it will be one of the most important skills their students will learn. However, that means going though the thoughtful and sometimes long, bureaucratic process of getting approval and finding the time for computer science in the already packed curriculum.  

I spend half of most days talking to educators who want to implement a computer science curriculum in their school, but they need to prove its value to their administrators, co-teachers and school community before they can get the funds to invest in it. On the other hand, in order for Kodable to continue, we have to offer a product of value that schools are willing (and able) to pay for. So today, I am excited to reveal something we have been working hard to test and create for schools: A paid plan that is designed to allow educators to experiment, explore, and demonstrate the value of computer science. 

Why is the game access plan is a great option?

The Kodable Game Access plan gives you access to all of the Kodable game content at a price that makes sense for most US schools right now. You’ll get access to all the student practice levels and some teaching materials so you can demonstrate just how valuable this education is to your students, on your own terms. 

Increase Exploration and Student-Driven Learning 

The game access plan gives you access to all the student practice and creative content. You can decide to open up all levels for your students to explore and work at their own pace, make unlimited mazes, fuzzes and more. Or if you’re ready to do some instruction and want to pace students according to your schedule, you can assign content to them super easily! 

Guidance for Each Concept is Easily Accessible

Explore computer science without the pressure of finding time for lessons every week. You’ll still have access to all the teacher guides which explain each concept, the vocabulary and real world applications. We’ve even included short videos for teachers so you can explain new concepts to students with confidence. 

Easier Transition to a Structured Curriculum

Principals and administrators appreciate when a new instructional tool is implemented with care. Most principals are able and willing to spend a few hundred dollars to prove something is worthwhile and will be used. Then when you and your school are ready, you can make the transition to something more structured with a year or more of practice under your belt. 

What is included with the Game Access Plan? 

Get access to all the student content in Kodable. 

Your entire school has access for the entire year. 

Students can build as many Fuzzes as they want using JavaScript.

Students can design as many mazes as they want and share them with the entire class.

Allow students to play and learn at their own pace or assign content to them as you go. 

Encourage other teachers at your school to teach coding. You can invite them every teacher at your school. 


With all the research we’ve done on how teachers are using Kodable, I hope you’ll find this new plan is a good fit for your school. Now is the time to make the case for Kodable in your school. Most administrators are making their budgets now. If you feel like this new option is just right for your school submit it for approval. 

Get an Order Form

Is your school ready for structured computer science? 

If your school is ready for a structured curriculum, we’re still offering our site licenses.However, now you can choose the curriculum package that is just right for your school. Kodable lesson plans cover the foundational skills of coding and work up to JavaScript. You’ll have lesson plans for every step of the journey as well as supplemental lessons covering Math, ELA, Robotics, Social Emotional Learning and more. 

I’m happy to help you decide which option is the best fit for your school. 

Schedule an Appointment

The March Maze Maker CHALLENGE!

Since we released our Maze Maker 9 months ago, we’ve been blown away by the ingenuity and creativity that students have shown in creating almost one million mazes!

We racked our brains at Kodable HQ trying to decide how we could show the world some of your awesome creations, and today we are launching the first annual Maze Maker Challenge! Starting today, kids all over the world will be able to create mazes that have a chance to be permanently included in Kodable!

How it works:

Build  (March 5th – March 30th)

Starting today, teachers can join the Maze Maker Challenge directly from their Kodable Dashboard. Once they join, all Mazes created until March 30th, 2018 will be eligible to participate in the challenge.

Vote (April 2nd – April 15th)

On April 2nd, the Kodable Team will select 20 maze design finalists and release them in the Kodable Game. Students will have two weeks to play and “heart” up to 5 favorite mazes to vote for them

Win! (April 16th)

We will calculate the votes and announce the winners! The 20 mazes will continue to be available until the end of May, and the 5 most a-maze-ing mazes will be eligible to be permanently included as levels in Kodable!

What are you waiting for?Join the Maze Maker Challenge!

We can’t wait to see what your students create!